<div dir="ltr"><div dir="ltr">On Fri, Sep 22, 2023 at 6:45 AM Jonathan Kew <<a href="mailto:jfkthame@gmail.com" target="_blank">jfkthame@gmail.com</a>> wrote:<br></div><div dir="ltr"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">On 22/09/2023 13:01, Skef Iterum wrote:<br><br>
> How one cubic control point should move in a given case can <br>
> greatly depend on the position of the other control point. In general <br>
> the "behavior" of cubics is more complex than that of quadratics -- <br>
> they're stranger creatures.<br>
<br>
<br>
The question of how cubic control points should behave may be trickier, <br>
yes -- I haven't tried to look into this. I think the existing TrueType <br>
algorithm would indeed handle them (as described above), but whether <br>
this would be a useful result is unclear.<br></blockquote><div><br></div><div>It's not that unclear. If the control points fall within the geometric range of the two consecutive touched points, then the whole operation would just be a geometric scale, with similar results for cubics and quadratics.</div><div> </div><div>The other cases result in possibly one cubic control point moving *with* one of the touched points. While this is more general than the quadratic case, type-design tools show us that this is a valid and useful operation and does *not* make the cubic go crazy or anything.</div><div><br></div><div>In general, because all Beziers are contained within the convex hull of their control box, I don't see this as a problem. Of course, to be experimented with.</div><div><br></div><div>b</div><div><br></div></div></div>
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